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steve_g
01-20-2011, 06:38 AM
I am trying to save images of woods that I use (Mesquite, Apple, Osage orange) for previewing. I am saving them to the following folder, but am not seeing them as available to use.

C:\Program Files (x86)\ShopBot\ShopBot 3\Previewer\Textures\1_Wood

I have saved the images as the same DPI and pixel count as the stock ones in that folder. I have restarted the program and even rebooted the computer.

Anyone have any insight here?

Steve

tmerrill
01-20-2011, 07:32 AM
Steve,

You can add your own textures but need to find the correct folder on your hard drive.

The folder that you list is for the Previewer in the ShopBot control software and has nothing to do with Partworks.

Since you posted this in the Partworks section, I guess you are referring to the Toolpath Preview feature in Partworks?

If this is the case, the folder you need could be in a couple of different locations depending on the version of Windows you are using and the version of Partworks. Let us know what you have and someone can direct you to the correct folder location.

Tim

steve_g
01-20-2011, 11:17 AM
Ahhhhhhh…. A light bulb clicks… Yes, I’m referring to Partworks version 3. The images looked like the textures available in Partworks and I assumed that they were installed here. I’m using windows 7

Steve

adrianm
01-20-2011, 11:57 AM
If you look on the File menu within PartWorks 3 you should see an item called "Open Application Data Folder". Click on that and you'll get a window appear.

The folder you're looking for is called BitmapTextures. You can add your new ones into the relevant section within that.

steve_g
01-20-2011, 01:06 PM
Tim, Adrian:

Thanks for responding…. I’m still having issues. I’m unable to find the directories mentioned in Adrian’s post. Partworks 3.0 was installed as an upgrade to Partworks 2.5. Partworks 2.5 appears to have been installed under the ShopBot directory, while Partworks 3.0 is not. A search for “Open Application Data Folder” came up empty. I’ve attached two screen captures of my directory structure.

Thanks for any help
Steve

tmerrill
01-20-2011, 01:14 PM
Steve,

Brian (Vectric) has written a very good PDF document on replacing custom Post Processors. This can help you also since the post processor and bitmap textures sub-folders are located in the same folder. So if you can follow Brian's instructions based on your version of windows and version of Partworks (V-Carve Pro) you should be able to find the folder you need.

http://www.vectric.com/forum/viewtopic.php?f=2&t=10018

In case you don't know the versions: Partworks 2.5 = VCP 5.5 and Partworks 3.0 = VCP 6.0.

Tim

bleeth
01-20-2011, 01:20 PM
"open Application Data Folder" is a command in Partworks. What Adrian means is to open partworks-Go to the file dropdown at the top left corner of the screen and select "Open Application......." Then you should get a window that shows folders including the Bitmap Texture folder the program currently recognizes as the correct one.

steve_g
01-20-2011, 01:48 PM
Got it!!
Thanks all

Steve

scottp55
11-13-2013, 10:12 AM
Thanks all. saw Ron post about he does Burls so he can see what it will look like in preview, then got lost until I found this thread. Much better than importing a bitmap and just overlaying it. Learn something(in my case a lot) everyday.

Bob Eustace
11-13-2013, 06:44 PM
Totally aggree Scot. This forum is better than any encyclopedia!

srwtlc
11-13-2013, 06:52 PM
It's handy to take and rotate some also so that you have vertical and horizontal ones of each. You can do this in a bitmap editor like paint, photoshop, photopaint, etc. Or if you have windows live photo gallery, you can just choose to rotate and close, but you have to make a duplicate and rename it first before opening it and applying the rotation.