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bryan_webb
10-08-2015, 01:30 PM
hello, I am tring to hook up a second z zero plate..
The first one works fine,,the second one when touched to plate to end of router the light comes on input #2 light like it is suppost to (because I have it hooked up to input #2 in block)..Then I dont know how to tell the program to contact #2 plate instead of #1 plate,,Does anyone know which command to change in the (prt) program,to say input #2 instead of input #1..

Thanks Bryan

Brady Watson
10-08-2015, 01:44 PM
I don't know why you would need a 2nd plate. You can zero both Z & A from the single plate.

The file for doing this is called AZero.sbp in the C:\SBParts folder.

Run C2 for Z.

Run AZero.sbp for A.

-B

bryan_webb
10-08-2015, 02:43 PM
Brady
woops sorry I lost the 2nd message,,not real good @ programming,,,
I need the 2nd z zero plate for a toolpallet height on a aftermarket toolchanger for a router..
I loooked @ a zero .sbp program.. for a second zzero plate what would I need to change in that program ?
on page 1it says input#3 ,should I change it to input #2 which my 2nd plate is hooked up to #2 input block,,on page 2 it says for big plunge ma,,what would I need to put in thier?
Thanks for message return Bryan

Brady Watson
10-08-2015, 03:26 PM
You would just need to substitute Input 2 for any place it says Input 1 in AZero.SBP - I would first copy, paste and rename AZero to something else so that you keep the original file intact, should you want to start over from square one.

On most PRTs Input 2 is open and available because both limit switches use Input 3. Newer tools use Input 2 for the X prox and Input 3 for the Y prox.

-B

bryan_webb
10-16-2015, 08:12 AM
Brady,
When I run AZERO.sbp it moves on the A postion of the dash board screan,,But does not move the z axis on the machine,,the A & Z are not connected somewhere,but dont know where,,,How are where do I need to connect them ?
Thanks Bryan

Brady Watson
10-16-2015, 10:33 AM
Make sure 5 axes are enabled in VD. The default is 3. Yours may say 4 right now.

Also check VI and make sure that the proper channel corresponds to associated axis. So Channel1 = X; 2=Y; 3=Z; 4=A 5=B or not used.

Azero should only move the 2nd Z, although there may be something there to jog the Z up to safe height first. Same with Zzero.sbp; Z only should move.

-B