knedert
02-11-2007, 09:22 PM
Hello Folks,
We've created a Relief using the SPIN function to copy a profile of some rosettes. Once we had that figured out, we went on to test cuts, but have noticed significant roughness that we think is due to milling or something in the cut file, rather than a dull bit or wild grain.
We are cutting rosettes that are about 3" in diameter. Sectionally, they consisit of a "button", an ogee profile, and then a ring with a roundover to the base. The vector that is being spun has very few nodes... Can't see anything wrong with it.. I have attached it here.
Then we created 3D toolpaths,
1) Roughing path that leaves an offset of .1875 above the relief, raster using .375 End Mill
2) Mid-way path that leaves an offset of .0625 above the relief, Offset, conventional, using .125 tapered End Mill
3) Final path, no offset above the relief, Offset, conventional, using .125 Ball Nose
Saving the tool paths as (arcs)(inches)(.sbp) like we do everything else....
What we have noticed is that in milling a circle, where the Z depth *should* be consistent, we are getting a "hunting" where over the course of a "lap" the Z height will jog by almost .1". It shouldn't need to jog at all, since we want smooth horizontal circles and even stepovers.
What do you think is going on? We didn't price this job to include acres of sanding...
Thanks in Advance,
Rose
rosette-vector
4207 (0.9 k)
We've created a Relief using the SPIN function to copy a profile of some rosettes. Once we had that figured out, we went on to test cuts, but have noticed significant roughness that we think is due to milling or something in the cut file, rather than a dull bit or wild grain.
We are cutting rosettes that are about 3" in diameter. Sectionally, they consisit of a "button", an ogee profile, and then a ring with a roundover to the base. The vector that is being spun has very few nodes... Can't see anything wrong with it.. I have attached it here.
Then we created 3D toolpaths,
1) Roughing path that leaves an offset of .1875 above the relief, raster using .375 End Mill
2) Mid-way path that leaves an offset of .0625 above the relief, Offset, conventional, using .125 tapered End Mill
3) Final path, no offset above the relief, Offset, conventional, using .125 Ball Nose
Saving the tool paths as (arcs)(inches)(.sbp) like we do everything else....
What we have noticed is that in milling a circle, where the Z depth *should* be consistent, we are getting a "hunting" where over the course of a "lap" the Z height will jog by almost .1". It shouldn't need to jog at all, since we want smooth horizontal circles and even stepovers.
What do you think is going on? We didn't price this job to include acres of sanding...
Thanks in Advance,
Rose
rosette-vector
4207 (0.9 k)