rcnewcomb
01-07-2007, 01:59 AM
I've decided that I want to build some banjos and I'd appreciate some input on the best way to get the initial cutting file for the neck and how to be able to fine tune the design for efficient machining and proper playability.
Necks are typically carved out of a block of wood that is 26"x2"x3". It is usually a glue-up of maple, mahogany, or walnut.
Since I currently have no 3D design software it looks like my choices are to pay someone to:
1) scan a physical neck that I provide
2) create the neck file based on blueprints that I have
Which method would provide a better file for tweaking later?
If you were in my position would you go with option 1 or 2?
Additional information:
I'll probably use Cut3D for toolpathing. Probably a 1/2" ballnose would work as the carving bit. I'd prefer a design that would only need to be carved on the front and back, rather than having to machine 4 sides. Final shaping would be done using a spindle sander so I can do some of the undercuts and sand out stepover marks.
Necks are typically carved out of a block of wood that is 26"x2"x3". It is usually a glue-up of maple, mahogany, or walnut.
Since I currently have no 3D design software it looks like my choices are to pay someone to:
1) scan a physical neck that I provide
2) create the neck file based on blueprints that I have
Which method would provide a better file for tweaking later?
If you were in my position would you go with option 1 or 2?
Additional information:
I'll probably use Cut3D for toolpathing. Probably a 1/2" ballnose would work as the carving bit. I'd prefer a design that would only need to be carved on the front and back, rather than having to machine 4 sides. Final shaping would be done using a spindle sander so I can do some of the undercuts and sand out stepover marks.