Call-Tech
04-04-2008, 02:01 PM
I did not want to highjack Michael Waltz's thread ( http://www.talkshopbot.com/forum/messages/312/29508.html?1207322944 ), but I am looking for similar help.
I have the opportunity to create some 3D 6 - 8' tall monster type creatures for a friend. I have always wanted to do this, but haven't ever tried anything like it. I would really appreciate some input from those of you that have. I am not getting paid for this work. I am using it as a learning experience, my friend will pay for materials and I have lots of time to get it done, (Halloween 2008).
Brady Watson's description in Michaels post is exactly what I need to do. but have no idea how to do it.
1st how to judge if a 3ds model is usable. Do 3Ds models have resolution like bitmaps that limit their size or are they like vectors that can be enlarged limit free? If they are like vectors then I should be good to go on the artwork or model in this case. If they have a size limit, how can I tell what it is? I see no numbers or resolution info attached to any of the 3ds models I have seen.
I am running Flexisign Pro 8 & ArtCamPro 2008 and I see that it supposedly now supports slicing in this latest version. I however I have not done anything but 2D and 2.5D work with ArtCam. I have created and cut one 3D relief sign with Artcam, but it took 8 hours to cut and I have just stuck to 2.5D from then on.
I am great with flexisign and have no problem using Artcam to produce my cut paths, but I have no background in 3D, Autocad, 3DMax etc.
I see models all the time in 3dsmax, Poser, Dosch Designs 3D, 3D Character Modeling, Zbrush, Rhino3D etc. Most of this is greek to me.
I see that 3ds models can be imported in to Artcam, but when I have experimented trying to import a 3ds model it sometimes doesn't work at all, sometimes it just looks like garbage and peaks, sometimes it seems to import and disappear where it says 3d model is there but I can't see it in 2D or 3D view. Even when I get the best import and the model looks correct, it looses its underside. the sides just go straight down from the widest part of the model so no chance of cutting into slices or turning over to machine underside.
I assume Artcam can't handle 5 axis 3D and models need to be cut up before importing. If this is the case, then what is best program to cut up these 3ds models into pieces that Artcam can handle? And will that software be able to make say a couple of alignment holes at separation points so finished pieces can be glued together using dowels or such?
I don't expect a step by step instructions here, just point me in the right direction with even just the proper terminology and suggestions of software so I can look up info on my own in manuals or Google it.
I have spent a small fortune on software over the years and I hope to make due with what I have available to me and not have to buy another major software package like Autocad, or Rhino3D, but I will if it is needed. I have ArtcamPro, Flexisign, most Adobe Products and a few others, but nothing much in the way of 3D. Someone told me 3ds Max was a good choice, but some of this stuff looks like it is for making video games and maybe isn't designed for real world use.. again I have no idea and hope to not have a year long learning curve with another new software??
I hope to ultimately increase my knowledge and be able to make themed 3D props and signage.
I was the first in my area to have large format printers about 15 years ago and became very good with digital graphics - now everyone has them and stock photo art has made everyone experts! I purchased my first cnc machine before most other shops - now it is fairly common and everyone is offering 2D work "too cheap" I might add.
I hope to offer my customers more advanced 3D options in the near future that my competition does not know how to make. And I hope they are not reading this thread {Grin}
Thanks in advance for everyones help
Sincerely, Fred
Call-Tech Signs
I have the opportunity to create some 3D 6 - 8' tall monster type creatures for a friend. I have always wanted to do this, but haven't ever tried anything like it. I would really appreciate some input from those of you that have. I am not getting paid for this work. I am using it as a learning experience, my friend will pay for materials and I have lots of time to get it done, (Halloween 2008).
Brady Watson's description in Michaels post is exactly what I need to do. but have no idea how to do it.
1st how to judge if a 3ds model is usable. Do 3Ds models have resolution like bitmaps that limit their size or are they like vectors that can be enlarged limit free? If they are like vectors then I should be good to go on the artwork or model in this case. If they have a size limit, how can I tell what it is? I see no numbers or resolution info attached to any of the 3ds models I have seen.
I am running Flexisign Pro 8 & ArtCamPro 2008 and I see that it supposedly now supports slicing in this latest version. I however I have not done anything but 2D and 2.5D work with ArtCam. I have created and cut one 3D relief sign with Artcam, but it took 8 hours to cut and I have just stuck to 2.5D from then on.
I am great with flexisign and have no problem using Artcam to produce my cut paths, but I have no background in 3D, Autocad, 3DMax etc.
I see models all the time in 3dsmax, Poser, Dosch Designs 3D, 3D Character Modeling, Zbrush, Rhino3D etc. Most of this is greek to me.
I see that 3ds models can be imported in to Artcam, but when I have experimented trying to import a 3ds model it sometimes doesn't work at all, sometimes it just looks like garbage and peaks, sometimes it seems to import and disappear where it says 3d model is there but I can't see it in 2D or 3D view. Even when I get the best import and the model looks correct, it looses its underside. the sides just go straight down from the widest part of the model so no chance of cutting into slices or turning over to machine underside.
I assume Artcam can't handle 5 axis 3D and models need to be cut up before importing. If this is the case, then what is best program to cut up these 3ds models into pieces that Artcam can handle? And will that software be able to make say a couple of alignment holes at separation points so finished pieces can be glued together using dowels or such?
I don't expect a step by step instructions here, just point me in the right direction with even just the proper terminology and suggestions of software so I can look up info on my own in manuals or Google it.
I have spent a small fortune on software over the years and I hope to make due with what I have available to me and not have to buy another major software package like Autocad, or Rhino3D, but I will if it is needed. I have ArtcamPro, Flexisign, most Adobe Products and a few others, but nothing much in the way of 3D. Someone told me 3ds Max was a good choice, but some of this stuff looks like it is for making video games and maybe isn't designed for real world use.. again I have no idea and hope to not have a year long learning curve with another new software??
I hope to ultimately increase my knowledge and be able to make themed 3D props and signage.
I was the first in my area to have large format printers about 15 years ago and became very good with digital graphics - now everyone has them and stock photo art has made everyone experts! I purchased my first cnc machine before most other shops - now it is fairly common and everyone is offering 2D work "too cheap" I might add.
I hope to offer my customers more advanced 3D options in the near future that my competition does not know how to make. And I hope they are not reading this thread {Grin}
Thanks in advance for everyones help
Sincerely, Fred
Call-Tech Signs