PDA

View Full Version : Some table pedistals



steve
04-06-2009, 06:33 PM
My latest product developments. In pine , they should look that much better in cherry.

1799

toddmaci
04-06-2009, 07:10 PM
Nice work, How much time to machine?

Todd

loriny
04-06-2009, 07:12 PM
WOW
nice stuff

steve
04-06-2009, 07:16 PM
Thanks Todd
one hour to cut the "s" curve , 1 1/2 hrs. for the short weaves and 3 hrs for the full weave.

Brady Watson
04-06-2009, 09:25 PM
Beautiful stuff, Steve. Thanks for posting!

-B

audiodemon
04-07-2009, 08:17 AM
Cha-Ching!

khalid
04-07-2009, 08:50 AM
Thats some beautiful, innovative stuff i see
.. Very beautifuly carved... In which software you designed the artwork??

steve
04-07-2009, 10:53 AM
Khalid ,
i used artcam , both of these weaves come with the software. The basket weave is a "texture" and the celtic weave is in the relief library.

khalid
04-07-2009, 01:18 PM
That's awesome.. You have a artistic mind Stephen..
Thanks for posting such a nice work..

curtiss
04-07-2009, 01:59 PM
Very very nice,

Some botters can create a Mona Lisa, and the rest of us are still drawing stick people...

gabepari
04-07-2009, 02:12 PM
Curtis, as long as you can make money drawing stick people, then keep drawing


Stephen, nice work.

Gabe

steve
04-07-2009, 02:36 PM
Thanks Gabe , and every one.
Curtis , I MIGHT have thought about that desgine , but would never carve it by hand. Shopbot and Artcam turned that Mona Lisa into a "paint by numbers" project. Truth be known , I have a harder time building a square cabinet than any of the round stuff I do. And there's nothing wrong with stick people...I've dated a few.

myxpykalix
04-07-2009, 02:43 PM
Stephen,
My favorite is the full basketweave on the right but they are all fantastic!
I assume you did this on an indexer? How did you wrap your texture of the basketwaeve onto your surface? I'm curious how you created the design on the top and bottom, how many toolpaths all together? GREAT JOB!!

steve
04-07-2009, 03:04 PM
Hi Jack , yes , indexer.
In artcam I made a weave texture to fit the size of the ped , in this case 7.4" dia x 11". That is to say the rectangle is (7.4 * 3.14159) by 11" OR 23.2478 x 11. I draw a rectangle this size and turn it 45deg. on a bigger page. Then add the texture , you have to move the shape around so the two sides (in Y) will match up when you wrap them.
I save this as a relief and can use it on any shape. The basic shap of the peds is done seperatly and the weave is applied after you have toolpaths for the basic shape. Then toolpath the weave. The full weave took about 3 hours with a 1/8" tapered bit , the basic shape of the peds take 1 hour for the "s" curve shape. The top and bottom turning I do by hand , takes about 7 min.

5 tool paths.

myxpykalix
04-07-2009, 08:29 PM
Do you have to think about any type of distrotion to your design because of the profile of the part, or is that figured in? It looks symetrical so that the upper part is not stretched or distorted. Very nice!

steve
04-07-2009, 09:15 PM
I don't think too much about it. The machine does the math required to change the shape to fit the profile , so it is distorted but looks natural .

steve
04-07-2009, 09:31 PM
Oops... I said earlier I used a 1/8" tapered bit , it was in fact a 3/16" roundnose bit from Lee Valley tools. It is a shorter bit , so it's quiter and cheaper.

myxpykalix
04-07-2009, 09:45 PM
I appreciate you letting me pick your brain on this.
So now, you have your basket weave texture. And it is of the deminsions you need to wrap it onto your profile.
What did you use to create your profile? And was part of that profile the bottom and top beads and coves design?

steve
04-07-2009, 09:57 PM
Artcam , i draw the profile i want and use the extrude tool to create the model. The top and bottom beads were done by hand , don't have to be , just quicker. this is a model of the shape and weave before i wraped it in Y.
1800

steve
04-07-2009, 10:08 PM
... so once i have the model i do a Z level roughing pass , then a 3d pass with a 1/2" round nose , and finialy a clean up pass - for this i use the indexer tool "carve the blank to a shape using a part wizard profile" except i do the profile in artcam useing the same vector as i used for the model. The file you get will want to cut the shape in 5 or 6 passes , you only need the last pass. Also for the Z cut and 3d cut you zero Z at the top of the blank , for turning the profile pass you zero Z at the indexer center.
Clear as mud?